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- Job Description High- and low-level optimization of rendering code for console platforms. Research into new real-time rendering techniques and features. Collaboration with other team members to determine rendering requirements. Implementation of rendering features to the Ubisoft Internal Game Engine. Work within a team to develop high quality video game software. Develop and implement independent Rendering modules. Required Skills/Qualification Strong C, C++ and object oriented programming skills (Mandatory). Strong knowledge of HLSL/CG and proven experience of having worked on OpenGL/DirectX. Excellent understanding of fundamentals behind low-level graphics engine development. A true desire to satisfy the needs of others in a fast-paced environment. High aptitude and strong analytical skills. Strong debugging skills (Including GPU). At least 2-3 years of relevant experience in Rendering/Graphics and Shader programming. Added Advantage : Passion for Gaming. Knowledge of video game developments and video game engines. Preferably have worked on any game console. Knowledge of OpenGL, DirectX, and Physics Engines will be an added advantage. Strong command on 3D Maths and Physics. Ability to optimize own and others code.